Design Exploration - Final Compilation

04/04/2023 - 22/07/2023 (Week 1-16)
WONG JUN ZHE / 0353613
Design Exploration / B' Creative Media / Taylor's University
Final Compilation



INSTRUCTIONS

Week 1 - 4: Proposal and Idea Development

For weeks 1-4, we are required to choose and SDG as the base of our project. Our project will be based on the element of 'playfulness'. 

I started by doing some research on SDGs and settled on SDG 14 - Life Below Water. 

The progress from this couple of weeks will be shown in the following slides:

Week 5 - 14: Character texture and 3D sculpting

After doing further research and looking for inspirations, I have decided to work on a new project concept. I originally opted to design a parallax website, but I've scrapped that idea and decided to work on a 3D character model instead.

The main reason for this change was because I was doing some research on parallax websites (sites that has unique and cool scrolling effects that causes the foreground and background to move differently), I realised that the coding process is quite complicated. It requires a good understanding in working with HTML, CSS, and even Javascript. which I have little to no experience working with.

I have more interest in the character design and 3D modelling themes, as opposed to website development. I think I will be able to put in more creativity into something I am more familiar with.

Task:

- To create a 3D character sculpture that spreads awareness about coral reef conservation in Zbrush & Blender.

- The character represents nature / the coral reef. Thus, there will be elements of different types of corals that can be found in Malaysia. Part of its body is slowly getting destroyed by the pollution / threats.

- The design inflicts pity, sadness, negative emotions in general to the viewers in order to have a greater impact towards them.

Process for these few weeks are compiled below:

Week 15 - 16: 3D texturing and final video

I finalised the character sculpture in Zbrush by adding details. Once that is done, I imported the model into Blender to start texturing. 

Zbrush 3D model

Import to Blender

Textures using BlenderKit plug-in

*Textures are not showing on the model as there was a problem with that one kind of nodes (highlighted red) when I reopened the .blend file to take screenshots...

Nodes

Rigging to pose character

Setting up camera and lighting

After making sure everything is working. I rendered a few scenes in 30fps mp4 files. I then moved into Premiere Pro to combine the footage and add a background music, as well as some text at the end of the video. 

Combining footage

Final Outcome

Link: https://youtu.be/ui470Utg7mc


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