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Showing posts from December, 2023

Vehicle and Props Design - Final Project, Post Production and Profiling

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25/09/2023 - 30/11/2023 (Week 1-14) WONG JUN ZHE / 0353613 Vehicle and Props Design / B' Creative Media / Taylor's University Final Project - Post Production and Profiling INSTRUCTIONS MIB " Final Polished for each vehicles (Land, Water and Air). Call sheet showcasing the breakdown's of your props, interior and engine (if necessary). Key Art For all 3 vehicle concept as example attached. Call sheet needs to be well laid out.   Color studies Textures Key Art Props Breakdown Orthographic " Final submission

Vehicle and Props Design - Project 2, Production

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25/09/2023 - 30/11/2023 (Week 1-14) WONG JUN ZHE / 0353613 Vehicle and Props Design / B' Creative Media / Taylor's University Project 2 - Production INSTRUCTIONS MIB " You are to continue developing your vehicle design from project 1. Pick one of your vehicle and props concept to be extended with design application that communicates well and appeal to the target audiences. Here you have to showcase your development process. Process includes: Thumbnails  (Vehicle and Props Breakdowns) Value studies Color studies Textures " Final submission

Vehicle and Props Design - Project 1, Pre Production

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25/09/2023 - 30/11/2023 (Week 1-14) WONG JUN ZHE / 0353613 Vehicle and Props Design / B' Creative Media / Taylor's University Project 1 - Pre Production INSTRUCTIONS MIB " You are to create a suitable vehicle and props design for the world that you have proposed across for character design and anatomy (optional) or you can have it separate.. Your vehicle and props should communicate its functionality that reflect the world proposed. Note that for vehicle (man-made mechanical ), you are to choose 1 minimum from any of these types (land, air, water), whilst props are the components suitable to your vehicle where you will be continuously developing till your Final Project. Here you will be showcasing your ideation process as listed below: Moodboard and style guide Thumbnail Sketches ( 20 drawing in 2 sheets) Silhouettes (10 piece...

Game Art - Final Project, Art Bible

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25/09/2023 - 30/11/2023 (Week 1-14) WONG JUN ZHE / 0353613 Game Art / B' Creative Media / Taylor's University Final Project - Art Bible INSTRUCTIONS MIB Final submission

Game Art - Project 2, 3D/2D Character and Environment (Porting and Testing)

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25/09/2023 - 30/11/2023 (Week 1-14) WONG JUN ZHE / 0353613 Game Art / B' Creative Media / Taylor's University Project 2 - 3D/2D Character and Environment (Porting and Testing) INSTRUCTIONS MIB Final submission

Game Art - Project 1, Character Design and World Creation (Concept Art)

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25/09/2023 - 30/11/2023 (Week 1-14) WONG JUN ZHE / 0353613 Game Art / B' Creative Media / Taylor's University Project 1 - Character Design and World Creation (Concept Art) INSTRUCTIONS MIB Final submission

Environment Design - Final Project, Complete Environment Design Bible

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25/09/2023 - 30/11/2023 (Week 1-14) WONG JUN ZHE / 0353613 Environment Design / B' Creative Media / Taylor's University Final Project: Complete Environment Design Bible INSTRUCTIONS MIB " You are to polish and complete each 1 of the Exterior and Interior Design with sufficient break down of props/asset concepts - hero asset, set design props and details. Each artwork will be layout with balanced and well arranged call sheet which will then be compiled with project 1 and 2 to a Complete Environment Bible. You are allowed to alter and upgrade each content that has strong design which showcases its functionality well. List of tasks to be completed:  (Individual Call Sheet) Polished Artwork: 2000 x 3500 pixels 200 dpi for Interior, Exterior and Props design (Jpeg and psd)  Complete Environment Design Bible pdf format.   ...

Environment Design - Project 2, Interior and Set Design

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25/09/2023 - 30/11/2023 (Week 1-14) WONG JUN ZHE / 0353613 Environment Design / B' Creative Media / Taylor's University Project 2: Interior and Set Design INSTRUCTIONS MIB " You are to continue and develop interior design that best reflects Project 1. You are focus on 1 interior set and showcase the relevance of its existence of its inhabitants. Below is the list of tasks to be completed.  Mood board – collection of references and breakdown  Thumbnail sketches – initial concept ideas   Composition studies – 5 drawings, best communicate visually  Value studies – Continue from 5 compositions   Ambience studies – Continue from 5 value painting   " Mood board Final Interior Set design

Environment Design - Project 1, Exterior and Landscape Design

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25/09/2023 - 30/11/2023 (Week 1-14) WONG JUN ZHE / 0353613 Environment Design / B' Creative Media / Taylor's University Project 1: Exterior and Landscape Design INSTRUCTIONS MIB " You are to choose and develop a location e.g. Temple set, Ruins, Village, City etc based on a theme or story that you have proposed from a game/movie/cartoon. Below is the list of tasks to be completed.  Mood board – collection of references and breakdown  Thumbnail sketches – initial concept ideas   Composition studies – 5 drawings, best communicate visually  Value studies – Continue from 5 compositions   Ambience studies – Continue from 5 value painting   " Mood boards Other than beautiful Japanese temple artwork found on Pinterest, I also referred to two games that I think are closely similar to what my potential outcome would be - Sifu and Sekiro: Shadows Die Twice.  Thumbnail sketches For the thumbnails, I drew from various angles to give different looks a...

Art Direction - Compilation

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25/09/2023 - 30/11/2023 (Week 1-14) WONG JUN ZHE / 0353613 Art Direction / B' Creative Media / Taylor's University Art Direction - Compilation & Reflection INSTRUCTIONS MIB   Week 1 For this first week, we formed our group to accomplish this group project. My group consists of Asilah, Harpreet, Sea, and myself. We are from different specializations and have a wide range of skills that can be very useful in completing this group project.  After settling with the group forming, we are required to try out Among Us wither on phone of PC. This is so that we can familiarize ourselves with the game and better understand what we are dealing with.  Week 2 After we are familiar with the art direction of Among Us, we moved on to Miro and did some analysis about different aspects of the game. Group analysis Week 3 For...