25/09/2023 - 30/11/2023 (Week 1-14)
WONG JUN ZHE / 0353613
Environment Design / B' Creative Media / Taylor's University
Project 1: Exterior and Landscape Design
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You are to choose and develop a location e.g. Temple set, Ruins, Village, City etc based on a theme or story that you have proposed from a game/movie/cartoon. Below is the list of tasks to be completed.
Mood board – collection of references and breakdown
Thumbnail sketches – initial concept ideas
Composition studies – 5 drawings, best communicate visually
Value studies – Continue from 5 compositions
Ambience studies – Continue from 5 value painting
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Mood boards
Other than beautiful Japanese temple artwork found on Pinterest, I also referred to two games that I think are closely similar to what my potential outcome would be - Sifu and Sekiro: Shadows Die Twice.
Thumbnail sketches
For the thumbnails, I drew from various angles to give different looks and feels. This is so that I don't limit myself to something very narrow.
Composition studies
Value studies
Assets sketches
There will be a total of 3 main assets: main pavilion, floating lantern, and the pagoda.
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Main pavilion (Coloured)
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Main pavilion (Value) |
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Floating lantern |
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Pagoda (Initial) |
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Pagoda (Updated) |
3D Blockout
Initially, I only used simple blocks to block out the positions of each item as I was not as familiar with Blender at that moment.
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Initial blockout |
I then decided to redo with more details this time.
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Progress 1 |
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Progress 2 |
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Progress 3 |
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Progress 4 |
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Final exterior (without texture) |
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