Environment Design - Project 1, Exterior and Landscape Design

25/09/2023 - 30/11/2023 (Week 1-14)
WONG JUN ZHE / 0353613
Environment Design / B' Creative Media / Taylor's University
Project 1: Exterior and Landscape Design



INSTRUCTIONS

MIB


"

You are to choose and develop a location e.g. Temple set, Ruins, Village, City etc based on a theme or story that you have proposed from a game/movie/cartoon. Below is the list of tasks to be completed. 

Mood board – collection of references and breakdown 
Thumbnail sketches – initial concept ideas  
Composition studies – 5 drawings, best communicate visually 
Value studies – Continue from 5 compositions  
Ambience studies – Continue from 5 value painting  

"

Mood boards

Other than beautiful Japanese temple artwork found on Pinterest, I also referred to two games that I think are closely similar to what my potential outcome would be - Sifu and Sekiro: Shadows Die Twice. 



Thumbnail sketches

For the thumbnails, I drew from various angles to give different looks and feels. This is so that I don't limit myself to something very narrow.

Composition studies


Value studies




Assets sketches

There will be a total of 3 main assets: main pavilion, floating lantern, and the pagoda.

Main pavilion (Coloured)



Main pavilion (Value)



Floating lantern

Pagoda (Initial)


Pagoda (Updated)

3D Blockout

Initially, I only used simple blocks to block out the positions of each item as I was not as familiar with Blender at that moment. 

Initial blockout

I then decided to redo with more details this time.

Progress 1

Progress 2

Progress 3

Progress 4

Final exterior (without texture)


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